… the journey begins.
PART 1
Over at thewiire.com their was a discussion about how the next “The Legend of Zelda” game may be based in more of a futuristic setting. Some people felt that doing so would be blasphemy and would ruin the franchise. Okay, it wasn’t as harsh as I’ve made it out to be - but people were mainly against the idea, and felt that the Metroid series, starring bounty hunter Samus Aran, was the futuristic franchise for Nintendo. I, however - being a gamer quickly losing interest in games, feel that a futuristic setting could freshen up the Zelda franchise considerably.
This got me thinking… if Zelda were to become more futuristicly geared, what if the current sci-fi series Metroid, became medieval? Thinking further on this, their are a few things I believe can not be changed without losing the “essence” of the series.
1) The Morph Ball
2) Samus’ suit ( simply having a suit)
3) FPS style game-play.
With these three things in mind I believe that a strictly “medieval” setting for my imaginary game could not function without players going ” WTFrik is he tryin’ to pull?”, so I decided to “tech-it-up” a bit, and utilise the Steampunk genre.
[ For those of you who are hearing the term Steampunk for the first time, in a nutshell it’s as if people in the 1800’s or the steam-powered era, knew what we know today technology-wise built fanciful machines using the only readily available powersource of their time: Steam.]
So now that I have my excuse to still keep Samus in her suit, I needed a plot. Well I didn’t really need a plot, but being a story-teller at heart I felt my designs could benefit from one. Oh, and I’m not an expert on the history of Samus Aran and her plights against the ever-annoying space pirates, so bear with me if my idea grates on your strict need for plot continuity.
Also this is the first time I’m actually writting this out, as I came up with it at work of where I have too much time to think, so bear with me.
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PRESENT DAY - ( future, space, lasers all that good stuff )
Samus Aran takes the bounty to help out in a situation where the dreaded Space pirates have boarded the ever impressive vessel Annuli. The Annuli - a ship designed with the capability to change the events of time in a localised field is found orbiting an ancient planet long ago destroyed and decayed. As Samus approaches, the Annuli begins to power up it’s main time-altering cannon, and moves into position. Samus attempts to board the vessel but is quickly shot down and which forces her to make an emergency landing on the abandoned world. She blacks out just as the planet is engulfed in an energy she’s never seen before. Waking up she see’s that world around her has been changed; renewed to its former state of glory. She’s been sent back in time along with the rest of the planet! Powered by technology no - longer existing, her suit eventually loses power. Fearing that she will never get off the world, she powers down her ship to conserve what’s left, and goes to take a look around. Her hope is renewed when she discovers that the planet she’s on was once a Chozo homeworld, the race who originally designed her suit and matching ship! Even so, the technology that she’s used to hasn’t been invented yet, but she allows them to examine her suit and ship as they are her only hope of restoring everthing to normal and saving the galaxy - again. In the mean time, Space Pirates are making their way onto the world and she’s going to need functional gear!
As the game progresses questions such as ” Why would the space pirates target the Chozo homeworld?” and “how are the space pirates penetrating the time field?” arise, and in time - are answered.
In the end Samus steals the technology the Space Pirates are using to penetrate the time barrier and boards the Annuli to shut it down.
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Therein lies the premise for my imaginary game. I currently just have a couple crummy concept sketches of what her Steampunk-esque battle suit may look like, as I’m sure I’ll have a few more crummy designs before I decide on a version to render to the best to my ability.

I would also like to take this oppertunity to explore what some of the environments could look like that I would also like to render at a presentable level.
I will try to keep the concepts coming, but a friendly reminder now and then is always helpful.
Feel free to explore the imaginary game further: who knows, I may just draw something based on your idea!